Figure 1-3 Simulating tvOS Launching Simulator Without Running an AppĪt times, you may want to launch Simulator without running an app. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3. To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Figure 1-2 Simulated iPhone and watch Running Your tvOS App Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators. Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose "iPhone 6 + Apple Watch - 38mm" from the scheme pop-up menu. To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad. Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. Figure 1-1 Simulated iPhone running the HelloWorld app Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1. To run your app in Simulator, choose an iOS simulator-for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm-from the Xcode scheme pop-up menu, and click Run. When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app. There are two different ways to access Simulator through Xcode. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. The chapter presents the basics of using Simulator. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions. Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator. More importantly, if you don’t need automatic tracking, Timing Fundamentals C an be a good choice.The information in this document is deprecated in Xcode 9. Powerful and intuitive, no subscription requiredĪlthough Timemator is a paid application, it is nice to see that it does not rely on a subscription model. Ideally, once you have set up a project, you don’t need to worry about anything related to tracking until the work is complete. Complete reporting, billing and synchronizationĪfter you finish tracking a project, you can open the report to see how many hours were spent on the project and the amount you should pay-based on the hourly rate associated with each task.Īll statistics can be tracked across Mac and mobile devices, and the comprehensive report includes all the information you need to send to your customers. If a rule defined for one of your projects is triggered, the timer will be activated as long as that particular activity continues. Timemator can identify when certain applications are launched, when windows or websites are in the foreground, or when certain types of files are being processed. Automation is the keyĪlthough the app can work like a classic tracker, you can manually start and stop the timer, but once you set it to automatically detect what you are doing, it becomes a real asset. It can tell you when to process a project without user input, and it even generates detailed reports with billable hours, which you can forward to your customers. Timer Designed to automate as much tracking as possible, allowing you to focus on your work instead of anything else.
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