![]() *MAX Kimi Homura hitvels adjusted to allow full juggle in the corner, since this is already possible for the level 1 version. *Slightly extended the hitbox for the final hit of Kiri Homura to the right, so that it'll no longer whiff on certain opponents. Shiki: Kai can still juggle indefinitely during Custom Combo, however they will just add on their hits to the juggle counter (every other move does this without issue, as the juggle limit is ignored for the duration of Custom Combo), instead of resetting the juggle counter (as they used to do). ![]() Now, Shiki: Kai will always reset the juggle counter only once, no matter what. The shots are from my setup that is why the text is in spanish, but it was fixed before the upload. Also the version of the screenpack on the download link comes in English. *Removed an odd quirk involving Shiki: Kai, where Shiki: Kai's juggle reset feature-normally limited to happening only once per combo-could be bypassed by careful timing during Custom Combo, allowing for multiple juggle resets in a single combo (the first Shiki: Kai hit+reset occuring before Custom Combo is activated, the second occuring just as Custom Combo is ending). Well the stage preview can be removed easily uncommenting the sprite on the f and changing the font to a regular one. The explosions for all versions of Kototsuki Yo are also no longer bound to Kyo, so they no longer follow him if he cancels out of the move during Custom Combo. *Adjusted Custom Combo cancelling rules for Kototsuki Yo so that the initial hit cannot be cancelled out of the full grab must first be allowed to play out before cancelling out of the move is allowed, right when the explosion happens. *During Kototsuki Yo and Kamukura, when Kyo creates firery explosions, EnvShake now plays. ![]() *Made further Aragami tweaks: it is now impossible to juggle aerial opponent with Aragami -> Yanosabi -> Migiri Ugachi unless the opponent is in the corner. *Shaku En has been added as the finisher for EX Kyo's Dokugami Kai chain (replacing the heavy version of Hikigane) normal Kyo now uses the light version of Hikigane as his Dokugami Kai chain finisher. *Added Hikigane as a fully fledged move (for EX Kyo mode) using brand new sprites by MotorRoach the old version of Hikigane, used only as the Dokugami Kai finisher (and which consisted only of the heavy variant animation), has been completely replaced. Includes three modes: Normal mode, based on his moveset from CvS2/KOF98 Kusanagi mode, which uses Kyo’s pre-KOF96 moveset (but includes a few nods to Kyo-1 as well) and EX mode, which is based primarily on Kyo’s moveset from KOFXI, with a few extras.
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